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/* THIS FILE IS AUTOGENERATED FROM WebGLContextEvent.webidl BY Codegen.py - DO NOT EDIT */
#ifndef DOM_WEBGLCONTEXTEVENTBINDING_H_
#define DOM_WEBGLCONTEXTEVENTBINDING_H_
#include "EventBinding.h"
#include "js/CallAndConstruct.h"
#include "js/RootingAPI.h"
#include "js/TypeDecls.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/PrototypeList.h"
namespace mozilla {
namespace dom {
struct NativePropertyHooks;
class ProtoAndIfaceCache;
class WebGLContextEvent;
struct WebGLContextEventInitAtoms;
} // namespace dom
} // namespace mozilla
namespace mozilla::dom {
struct WebGLContextEventInit : public EventInit
{
MOZ_INIT_OUTSIDE_CTOR nsString mStatusMessage;
WebGLContextEventInit();
explicit inline WebGLContextEventInit(const FastDictionaryInitializer& )
: EventInit(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
WebGLContextEventInit(WebGLContextEventInit&& aOther) = default;
explicit inline WebGLContextEventInit(const WebGLContextEventInit& aOther)
: EventInit(FastDictionaryInitializer())
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
void
TraceDictionary(JSTracer* trc);
WebGLContextEventInit&
operator=(const WebGLContextEventInit& aOther);
private:
static bool
InitIds(JSContext* cx, WebGLContextEventInitAtoms* atomsCache);
};
namespace binding_detail {
struct FastWebGLContextEventInit : public WebGLContextEventInit
{
inline FastWebGLContextEventInit()
: WebGLContextEventInit(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
namespace WebGLContextEvent_Binding {
typedef mozilla::dom::WebGLContextEvent NativeType;
bool
Wrap(JSContext* aCx, mozilla::dom::WebGLContextEvent* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::WebGLContextEvent,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace WebGLContextEvent_Binding
} // namespace mozilla::dom
#endif // DOM_WEBGLCONTEXTEVENTBINDING_H_