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/* THIS FILE IS AUTOGENERATED FROM VRDisplay.webidl BY Codegen.py - DO NOT EDIT */
#ifndef DOM_VRDISPLAYBINDING_H_
#define DOM_VRDISPLAYBINDING_H_
#include "js/CallAndConstruct.h"
#include "js/RootingAPI.h"
#include "js/TypeDecls.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/EnumTypeTraits.h"
#include "mozilla/Span.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/PrototypeList.h"
namespace mozilla {
namespace dom {
class HTMLCanvasElement;
struct NativePropertyHooks;
class ProtoAndIfaceCache;
class VRDisplay;
class VRDisplayCapabilities;
class VREyeParameters;
class VRFieldOfView;
class VRFrameData;
struct VRLayerAtoms;
class VRPose;
class VRStageParameters;
} // namespace dom
} // namespace mozilla
namespace mozilla {
namespace dom {
enum class VREye : uint8_t {
Left,
Right,
};
namespace binding_detail {
template <> struct EnumStrings<VREye> {
static constexpr nsLiteralCString Values[2] {
"left"_ns,
"right"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, VREye aArgument, JS::MutableHandle<JS::Value> aValue);
struct VRLayer : public DictionaryBase
{
MOZ_INIT_OUTSIDE_CTOR Sequence<float> mLeftBounds;
MOZ_INIT_OUTSIDE_CTOR Sequence<float> mRightBounds;
MOZ_INIT_OUTSIDE_CTOR RefPtr<mozilla::dom::HTMLCanvasElement> mSource;
VRLayer();
explicit inline VRLayer(const FastDictionaryInitializer& )
{
// Do nothing here; this is used by our "Fast" subclass
}
VRLayer(VRLayer&& aOther) = default;
explicit inline VRLayer(const VRLayer& aOther)
{
*this = aOther;
}
bool
Init(BindingCallContext& cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
Init(JSContext* cx_, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const;
void
TraceDictionary(JSTracer* trc);
inline void
TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
{
ImplCycleCollectionTraverse(aCallback, mSource, "mSource", aFlags);
}
inline void
UnlinkForCC()
{
ImplCycleCollectionUnlink(mSource);
}
VRLayer&
operator=(const VRLayer& aOther);
private:
static bool
InitIds(JSContext* cx, VRLayerAtoms* atomsCache);
};
namespace binding_detail {
struct FastVRLayer : public VRLayer
{
inline FastVRLayer()
: VRLayer(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
namespace VRDisplay_Binding {
typedef mozilla::dom::VRDisplay NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::VRDisplay* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::VRDisplay,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace VRDisplay_Binding
namespace VRDisplayCapabilities_Binding {
typedef mozilla::dom::VRDisplayCapabilities NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::VRDisplayCapabilities* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::VRDisplayCapabilities,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace VRDisplayCapabilities_Binding
namespace VREyeParameters_Binding {
typedef mozilla::dom::VREyeParameters NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::VREyeParameters* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::VREyeParameters,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace VREyeParameters_Binding
namespace VRFieldOfView_Binding {
typedef mozilla::dom::VRFieldOfView NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::VRFieldOfView* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::VRFieldOfView,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace VRFieldOfView_Binding
namespace VRFrameData_Binding {
typedef mozilla::dom::VRFrameData NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::VRFrameData* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::VRFrameData,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace VRFrameData_Binding
namespace VRPose_Binding {
typedef mozilla::dom::VRPose NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::VRPose* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::VRPose,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace VRPose_Binding
namespace VRStageParameters_Binding {
typedef mozilla::dom::VRStageParameters NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::VRStageParameters* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::VRStageParameters,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace VRStageParameters_Binding
} // namespace dom
template <>
struct MaxContiguousEnumValue<dom::VREye>
{
static constexpr dom::VREye value = dom::VREye::Right;
static_assert(static_cast<uint8_t>(dom::VREye::Left) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::VREye>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
} // namespace mozilla
#endif // DOM_VRDISPLAYBINDING_H_