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/* THIS FILE IS AUTOGENERATED FROM Gamepad.webidl BY Codegen.py - DO NOT EDIT */
#ifndef DOM_GAMEPADBINDING_H_
#define DOM_GAMEPADBINDING_H_
#include "js/CallAndConstruct.h"
#include "js/RootingAPI.h"
#include "js/TypeDecls.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/EnumTypeTraits.h"
#include "mozilla/Span.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/PrototypeList.h"
namespace mozilla {
namespace dom {
class Gamepad;
class GamepadButton;
struct NativePropertyHooks;
class ProtoAndIfaceCache;
} // namespace dom
} // namespace mozilla
namespace mozilla {
namespace dom {
enum class GamepadHand : uint8_t {
_empty,
Left,
Right,
};
namespace binding_detail {
template <> struct EnumStrings<GamepadHand> {
static constexpr nsLiteralCString Values[3] {
""_ns,
"left"_ns,
"right"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GamepadHand aArgument, JS::MutableHandle<JS::Value> aValue);
enum class GamepadMappingType : uint8_t {
_empty,
Standard,
Xr_standard,
};
namespace binding_detail {
template <> struct EnumStrings<GamepadMappingType> {
static constexpr nsLiteralCString Values[3] {
""_ns,
"standard"_ns,
"xr-standard"_ns,
};
};
} // namespace binding_detail
bool
ToJSValue(JSContext* aCx, GamepadMappingType aArgument, JS::MutableHandle<JS::Value> aValue);
namespace Gamepad_Binding {
typedef mozilla::dom::Gamepad NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::Gamepad* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
ClearCachedButtonsValue(mozilla::dom::Gamepad* aObject);
void
ClearCachedAxesValue(mozilla::dom::Gamepad* aObject);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::Gamepad,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace Gamepad_Binding
namespace GamepadButton_Binding {
typedef mozilla::dom::GamepadButton NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
bool
Wrap(JSContext* aCx, mozilla::dom::GamepadButton* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, DefineInterfaceProperty aDefineOnGlobal);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx);
inline bool CreateAndDefineOnGlobal(JSContext* aCx)
{
// Get the interface or namespace object for this class. This will
// create the object as needed and always define the properties for
// it on the global. The caller should make sure the interface or
// namespace is exposed on the global before calling this.
return GetPerInterfaceObjectHandle(aCx, constructors::id::GamepadButton,
&CreateInterfaceObjects,
DefineInterfaceProperty::Always);
}
} // namespace GamepadButton_Binding
} // namespace dom
template <>
struct MaxContiguousEnumValue<dom::GamepadHand>
{
static constexpr dom::GamepadHand value = dom::GamepadHand::Right;
static_assert(static_cast<uint8_t>(dom::GamepadHand::_empty) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GamepadHand>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
template <>
struct MaxContiguousEnumValue<dom::GamepadMappingType>
{
static constexpr dom::GamepadMappingType value = dom::GamepadMappingType::Xr_standard;
static_assert(static_cast<uint8_t>(dom::GamepadMappingType::_empty) == 0,
"We rely on this in ContiguousEnumValues");
static_assert(std::size(dom::binding_detail::EnumStrings<dom::GamepadMappingType>::Values) - 1 == UnderlyingValue(value),
"Mismatch between enum strings and enum count");
};
} // namespace mozilla
#endif // DOM_GAMEPADBINDING_H_