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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* THIS FILE IS AUTOGENERATED FROM GamepadAxisMoveEvent.webidl BY Codegen.py - DO NOT EDIT */
#ifndef DOM_GAMEPADAXISMOVEEVENT_H_
#define DOM_GAMEPADAXISMOVEEVENT_H_
#include "mozilla/Attributes.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/GamepadAxisMoveEventBinding.h"
#include "mozilla/dom/GamepadEvent.h"
struct JSContext;
namespace mozilla::dom {
class GamepadAxisMoveEvent : public GamepadEvent
{
public:
NS_INLINE_DECL_REFCOUNTING_INHERITED(GamepadAxisMoveEvent, GamepadEvent)
protected:
virtual ~GamepadAxisMoveEvent();
explicit GamepadAxisMoveEvent(mozilla::dom::EventTarget* aOwner);
uint32_t mAxis;
double mValue;
public:
GamepadAxisMoveEvent* AsGamepadAxisMoveEvent() override;
JSObject* WrapObjectInternal(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
static already_AddRefed<GamepadAxisMoveEvent> Constructor(mozilla::dom::EventTarget* aOwner, const nsAString& aType, const GamepadAxisMoveEventInit& aEventInitDict);
static already_AddRefed<GamepadAxisMoveEvent> Constructor(const GlobalObject& aGlobal, const nsAString& aType, const GamepadAxisMoveEventInit& aEventInitDict);
uint32_t Axis() const;
double Value() const;
};
} // namespace mozilla::dom
#endif // DOM_GAMEPADAXISMOVEEVENT_H_